menu_res_auth_mgr.h
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/*
MenuBarController is designed to control the availability of menu item
according to the resource ID requested from Server.
*/
#include <string>
#include <map>
#include <vector>
#include <cstdint>
class MenuResAuthMgr
{
// For those menu item which are not configured by server side, we call them local menu resources,
// and we define their "auth_id" as 0 in config file. These menu items are authorized by default("is_authorized == true").
// For those menu items whose "auth_id" are not defined as 0 in config file,
// their authorization needs to be configured by server side, thus they are unauthorized by default("is_authorized == false").
struct MenuItem
{
bool is_authorized; // "true" by default for Local menu items, "false" by default for menu item which need to be authorized by server.
std::string icon_name; // Defined by config file in client side.
std::vector<uint32_t> index_list; // Vector to hold the menu index relationship, defined by config file in client side.
uint32_t auth_id; // Menu Auth ID, "0" by default for Local menu items, otherwise defined by server side.
std::string url_path; // "" by default for local menu items, otherwise defined by server side, if not authorized by server, value is "".
std::wstring remark; // "" by default for local menu items, otherwise defined by server side, if not authorized by server, value is "".
int iRename;
struct MenuItem()
{
is_authorized = false;
auth_id = 0;
iRename = -1;
}
};
public:
// Menu resource ID is defined by the project itself (in "Resource.h")
// which identical with the "res_id" in menu resourceconfig file --- "menu_res_auth_cfg".
// Top level menu's resouce ID equals its INDEX in the config file.
typedef std::map<uint32_t/*Menu resource ID*/, MenuItem> MenuItemsType;
bool UpdateAuth();
const MenuItemsType& MenuItems() const;
bool IsLocalMenuItem(uint32_t menu_res_id) const;
private:
void ReadMenuResAuthCfg();
// Request authorization information from server's menu resouce path.
// Notice that this authorization information will be used for filtering the menu and also the toolbar.
std::string RequestAuthInfo() const;
void DoUpdateAuth(const std::string& auth_data);
private:
MenuItemsType m_menu_items;
};